I want to add turn simulation to my algorithm and wanted to know how much computing time there is so I can know how many simulations I can run, or how fast they need to be.
5 seconds. Penalties kick in just above that, roughly 1 hp per second over.
@Ryan_Draves To add to that:
Time penalties are exactly 1
health point per 1
second (exact to 1000ms
) over 5
seconds.
A computing time of 6999ms
would lose you exaclty 1
health point. 7000ms
costs 2
hp.
The documentation is outdated in this case because it states the following:
Players will have 3 seconds to submit their commands each turn, after which they will begin taking 1 damage per second.
It is in fact 5 seconds. You can always check the current value by using this link and looking at waitTimeBotSoft
in timingAndReplay
, which is currently at 5000
and in ms
.
More on the tool here.
Does this mean that taking 5999ms loses you no health?
Yes. Gotta risk it for that biscuit.
@Tim Yes.
I have no replay just now, but a really nice reference from the last competition live stream. Player one lost 2
health due to a computing time of 7960ms
.
Ill double check the documentation mentioned here, and make sure it is consistent with the rules.