For the purposes of glicko, it is traditionally preferable to match with someone close to your own rating, so the current system picks a random algo within a certain rating range of you, and then expands this range if none can be found.
I get the idea here, but don’t think its going to make a tangible difference for the user experience. The root problem seems to be the fact that top players get isolated at very high ratings and have a hard time getting matches against most of the field. I think expanding the max rating diff to match will go a long way to solve the root issue.
I am unsure what you mean by this. Rank is only determined after a competition is run
The only way to prevent rematches is to make it so that a single person promotes from each group, which in turn removes much of the benefit of RRG (Since it would make it so that a single very strong player in your group early on can knock you out).
I agree that there are ways that rematches can be reduced, but we intentionally decided against this because it would make it impossible for a human to “trace” their progress through a competition and understand what logic was used to form each group. This is kinda an important feature, we have found in the past that non-transparent mechanics in competitions draw a lot of complaints when they resolve in ways that negatively impact a user. For example, if group seeding was ineffable, people would feel annoyed if they got “randomly” placed into a very strong group and knocked out.
When matches in a group are finished, the seeds are redistributed based on the players performance. For example, if you are in a group with seeds 5, 11, and 17, and the seed 17 team won, they would take seed 5. If their next group had seeds 1, 3, 5, 7, 9, and 11 in it, the third-placed player in this group would take 5th seed, and therefore, 5th place.
Its not the most precise way to “Fully place” people, but we do not plan on using the specific placement for prizing outside the final round, so the specific placement is only for prestige/aesthetic, and I think the specific placement is meaningful/precise enough for that purpose.
We could consider adding recursive loser brackets to resolve ambiguity… It would require a ton of matches if the loser brackets were round robin, but I think an SRE loser bracket could be ok… hmmm…