Turn Simulation with Game Engine

The game engine simulates one full match at the time. Has anyone looked into using the game engine to simulate one turn at a time instead of one match at a time. It can potentially be super beneficial when running simulations while developing.

well one very unefficient way to do it would be to make two algos, wait until they have enough bits/cores to construct the turn/simulation you want, deploy it and crash your algos after the turn to end the match