There are a couple of mistakes in the rules page: https://terminal.c1games.com/rules
Walls have the wrong amount of health (30 instead of 90).
Factory upgrade shows the information from last season.
Hey thanks for pointing these out, the test one is definetly my bad.
Suprised about the shields going out, will look into this.
Will fix the rules page today as well.
Playground should be back up. Ill do a quick bug report since I know these are appreciated by our fairly technical community
Why did playground break?
Our test servers are constantly restarted, destroyed, and recreated. Production is not. Each time we upload a new engine or config, some information is cached and uses up some storage. The server ran out of space on prod and docker crashed. The solution was the good old ‘unplug it and plug it back in’, but I wanted to make sure we had correctly identified the issue so we could be sure not to exacerbate the problem, and to ensure that we knew what the issue was before losing information about it.
Matchmaking works well enough for me, got matches played almost instantly after algo upload. Playground also working smoothly except for the bosses. Thanks Terminal team!
Note that I do not get new notifications for edits, and will not revisit this post without a notification as all bugs reported on it are currently resolved. Add a new comment for new bugs. Also, I edited the main topic directly just now to indicate that everything is resolved so people dont need to dig through the entire conversation to see that
I also had this happen when I was testing out some algo strategies. Turns out my algo was taking 100000ms to compute the last turn and kept losing 30hp on certain rounds!
Once you exceed 5999ms per turn, you take 1 damage per second. This is on the rules page, but the limit (which would normally say 5 seconds, since they use a floor() on the time), says “NaN seconds”