I wanted to come back to terminal and tried playing around a bit in 1 on 1 matches and noticed a small inconsistency in the targeting of firewalls.
Given the following starting position
everything seems to happen according to the documentation: the three scramblers get into range of the first destructor and one of them gets attacked by that destructor…
and eventually it is destroyed after 3 attacks/frames.
because one scrambler was destroyed, the destructor attacks a new for one more turn, before the two remaining scramblers move into range of the new destructor.
Now to the actual bug:
The two scramblers move into range of the second destructor. Since they are both at the same distance, the lower health target should be attacked by both destructors, taking 2 times 16 damage and being destroyed in the process… instead, each destructor targets a different scrambler, resulting in both scramblers still living at the end of the turn (see final screenshot).
Is this a bug? Or intended (but non documented) behaviour?
(I have not been working on terminal for a while, so I’m sorry if this issue has already been addressed or I’m just not applying the rules properly)