Pathing Toward Edge Bug

On frame 1204, the stack of five encryptors (at 22,15) blow up a destructor, creating two new possible shortest paths through the created hole, either left or right around the nearby filters. In the replay the encryptors move to the left (to position (21, 15) on frame 1205), but I think that they should have moved to the right (to 23,15) due to “Pathing Logic Rule 4”: “If there are two tiles with equal distances and are equally prefered based on direction, the unit will choose one that is in the direction of it’s target edge. For example, if a unit wants to reach the top-right edge, and must choose between moving left and right, if both paths have the same minimum number of steps it will move right.”


I found a few more examples of it happening, this should be all of them:
On frame 1273, the 6 emps should be at position (24, 17)
On frame 1724, the two scramblers should be at (11, 21)
On frame 943, the 5 emps should be at (8, 12)

Thanks for this heads up, will investigate and fix soon

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