im trying to make something that predicts how many interceptors,demolishers,scouts my enemy will send next turn and have alredy done something that can predicts the next number out of a list of numbers.the problem is that i am to new to be able to create a list that indicates how many units of which type my enemy send all turns ago.
To do this you will need to do two things:
- Parse the action frames to figure out what units were sent by your opponent
- Store these in some sort of variable/data structure that persists across multiple turns
There are instructions on how to do this in the documentation somewhere.
thank you very much
so i didnt find it in the documentation but there is bascily the same thing in the starterkit and i just rewrote it so it did what ir was suposed to do