Hi there! I created a Rust algo, and when I play it locally or in the playground, it doesn’t crash. It also doesn’t crash most of the time in matches. However, today I found out this weird crash. When I open up the replays in the playground (which are attached below), I noticed that in the second last frame, my health was dropped by 31. Has anyone face the same issue?
I’ve checked most of my code and I don’t think it should crash. Since we can’t access crash logs, what are some ways to debug this?
Thanks in advance!