Hey everyone quick update. Previously we had your algos in docker containers that would prevent them from messing with the game or other algos. The next step is also limiting the resources that they can get.
We now have strict max cpu and memory limits for your containers. The CPU limit is .8 vCPUs, so about a CPU core for each algo. For memory the limit is 3gb. The servers we are running the ranked matches are still the same, algos just now have this limitation that should provide more consistency between matches while before you may have gotten more CPU/Memory if the enemy algo wasn’t using their share.
Let us know if how this update is affecting your development.
I suspect this update may be the cause of this issue, just based on timing right now: Everything is crashing!
I am actually just settling into my battle station at UMich, so i’ll be spending a few minutes confirming the issue is affecting us right now and fix it asap
I just submited a really simple algo that should not use much resources,
in few matches, both me and the enemy crash on trurn 0.
Hope this helps debugging
Hey everyone, was out of office for a few days after the live competition this weekend. I’ll reset the crash count for all algos that are currently active.