My current algo is running endless simulation, until a hard timeout check (5.8sec)
and then spits out the best result.
At this match though…
https://terminal.c1games.com/watch/4012248
it works well untill turn 64, then starts progresivile go over the 6,7,8 seconds, and does not send any units:
I tested it locally and all was fine.
IF there is a memory limitation … my current code can definitely hit it …