Health Bar is not properly scaled if custom replay is loaded

This is a modified (or sandbox) replay, where one player has 1000 health, and is not properly displayed when running it with S5 config.
(strangely it works well on SandBox config)

image1000_health_custom_replay.replay (15.2 KB)

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This is probably one of my favorite visual issues of all time. We can probably just use something along the lines of Min(value, 100) to avoid this visual issue if someone unexpectedly has more than maximum health. Thanks for catching this one.

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