I have been away to this game for quite a while so I spend the weekend looking into the new dynamics. My conclusion is: everything is a disguised ping cannon? The core strategy of high placed algos is to put the middle part on lock down and then just play out the sides, whomever achieves to do this first. Is this correct?
So I wanted to start this topic to discuss how to get these algorithms out of here. If there is no counter play, then that is quite unfortunate, because the previous iteration of the game had much more variation, where algos like aelgoo had quite some strength. Of course at the start of that game everybody was doing mazes, but that was before dynamic solutions where developed. But for now, let’s assume that there exists counter play, at least theoretically, and that we only have to identify what the counter play is.
The problem with a ping cannon is that you can predict exactly when and where the attack is going to, but that doesn’t mean you can do something about it. So, do you guys have ideas about how to counter the disguised ping cannon structure given that you know exactly what the opposing algorithm is doing. There is one rule: it cannot be “do the same thing but better”.
I was thinking about ramming scramblers into the corner, but scramblers are exceptionally weak against turrets, and in the corner they are too close for that. Encryptors do not affect scramblers much, and they travel so slow, they cannot spawn at the other edge of the field or they are too late. This effect of scramblers being strong everywhere but in the corner is exactly why I believe this meta is so domineering. Another idea is to use EMP’s, but there are not many suitable protected tiles in the corner due to their reduced range… so I am currently drawing a blank.
Any thought would be appreciated. Maybe we can have an interesting discussion where everybody learns something.