I was thinking for some time for ways to test or calculate, if specific set of stationary units, is “better” then a similar set.
The final goal is to check what is the best way to spend 5 cores in a turn, if you have multiple options, and without running a full set of (52) simulation for each of the possible combinations.
I have two ideas to simplify this task and will be happy to hear your feedback, or other suggestions:
Custom simulation:
Running one single simulation, but with many units (may be sightly modified) for example:
- 32 Scramblers with 1000 health, and evaluate the time to score, and possible the damage received.
- 32 EMPs with 1 health 1 damage, and evaluate the damage done
Information analyzes:
Teoretically, it should be possible to evaluate the defense by just reading it. Ofcourse this is way harder task to define then just running few hundred sims.
Some logical patterns to test:
- how many holes are there on each main row
- hoe many paths are there leading to next row
- Destructor blind spots on the role
- blind spots not even blocked by stationary units
- Destructor exposed to frontal attacks
It is supper easy for a human to look at a defense and evaluate it, and even identify some obvious weak spots.
And it is really interesting task create an algorithm that can do something at least similar.