Computing time bug (?) with exploits

I declared in game_map.py but outside of the GameMap class some constant compound variables that are quite big and long to compute (I believe several seconds).

However in ranked matches my turn 0 still takes only 2 ms.

I don’t think we are suppose to be able to make those kind of initialisations with no impact on the computation time, so I think this should be considered as a bug.

Edit: as @876584635678890 said, this is not a bug, there are three seconds before the first turn starts for both algos to initialize

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There are actually three seconds before the first turn starts for both algos to initialize -> this is intended behavior.

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8 is correct here but we will discuss this internally and will probably make it more clear, I don’t think this information is easily available right now.

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