I declared in game_map.py but outside of the GameMap class some constant compound variables that are quite big and long to compute (I believe several seconds).
However in ranked matches my turn 0 still takes only 2 ms.
I don’t think we are suppose to be able to make those kind of initialisations with no impact on the computation time, so I think this should be considered as a bug.
Edit: as @876584635678890 said, this is not a bug, there are three seconds before the first turn starts for both algos to initialize
.