Sorry, Im quite new to python and I cant really seem to find the correct for this (the title), could someone help me out, id be very gratefull.
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this is how i did it
this part locates the places where my firewall units are
all_locations = []
for i in range(game_state.ARENA_SIZE):
for j in range(math.floor(game_state.ARENA_SIZE / 2)):
if (game_state.game_map.in_arena_bounds([i, j])):
all_locations.append([i, j])
allied_locations = []
for location in all_locations:
if game_state.contains_stationary_unit(location):
allied_locations.append(location)
return (allied_locations)
this part checks if a firewall unit has less than 60% of its max stability, you can change that % to whatever you like
for ally in allied_locations:
if (game_state.game_map[ally[0], ally[1]][0].stability / game_state.game_map[ally[0], ally[1]][0].max_stability)*100 < 60:
game_state.attempt_remove(ally)
this isn’t actually only for filters, but rather for all firewall units. I hope this helps you
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Yeah this will help thanks man
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