Really didn’t want to make this post as I know I’m missing something blatantly obvious, but I can’t for the life of me figure out how get_attackers works. If the enemy has a destructor on [24, 15] and I call get_attackers([26, 16], 0), shouldn’t it return that a destructor can attack that tile? Or is this not how you use it.
The way I interpret the docs, calling get_attackers([26, 16], 1) is the proper way to check if an enemy destructor can attack [26,16], but the example method provided uses “0” for player index. Either way, I don’t get the correct result.
Thanks in advance!