Bug in get_target()?

After banging my head against a wall for a considerable amount of time, I discovered that get_target in AdvancedGameState is using is_stationary(unit) instead of the proper parameter, is_stationary(unit.unit_type).

It’s possible I or a teammate from the live event changed this line, but not likely. Can anyone else confirm the bug in the starter pack?

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Yes, you just found a bug is in the starter pack.

I’ll fix this today

Update:
Its fixed, will be pushed today.