In the game-configs.json there is an option to not generate replay files, is the same possible in some way with the generated error file? I have set up an environment to run many games over and over, and for some reason, the error file persists even when a game finishes successfully. Should be noted I am not using AlgoCore and gamelib, so it could be something else (the games run fine), maybe sending a string after the end of state?
Also, as a side question, is there a way to input commands directly to the engine.jar, and not by starting a script. I found a workaround for my use case, but it would be faster (which is very important, doing ML training) if I could input commands directly without creating an algo, so to speak.