For the Playground like testing tool I use the same Websocket that the original playground uses aswell.
But for my specific use case, I want to simulate multiple variations of the same turn after each other.
As far as I’m aware, there is no possibility to either set an already initialized socket to a specified state or reset the socket state.
The only option I can see right now, is to create a new socket for each simulation (and set the starting state with the first message) which is not ideal but it works. The annoying thing about it is, that each new socket takes about 4 seconds until it can start with the simulation.
@C1Ryan My question is, if there is already a way to set the socket to a given game_state (basically reinitialize the socket) or if something like that could be added?