Tested and confirmed the “death” segment. Units removed from play for any reason show in this segment (attacked to death, successfully breached opposite edge, self-destructed, removed by owner).
“death”:[[[13,27], # x,y position of unit
3, # Type code of unit (0 = Filter, 1 = Encryptor, 2 = Destructor, 3 = Ping, 4 = EMP, 5 = Scrambler)
“7”, # id of unit
1, # Owner of unit (1 = Player1, 2 = Player2)
false]], # Unit was destroyed by a “Remove” command (true/false)