You can eater scan all locations in the current GameState:
game_state.contains_stationary_unit(location)
Or try to parse the turn_state
string in AlgoStrategy.on_turn() .
In this topic you can see the structure: Parsing Replay Files
You can eater scan all locations in the current GameState:
game_state.contains_stationary_unit(location)
Or try to parse the turn_state
string in AlgoStrategy.on_turn() .
In this topic you can see the structure: Parsing Replay Files