I’ve read through this (Stuck attempting to advance my code!) and have tried to implement what I thought would be a simple working version of breach detection. However, only some of the breaches are actually printed out to the console and I’m unsure why.
Here is my code in algocore.py
elif stateType == 1: try: self.detect_breaches(state["events"]["breach"]) except: pass continue
And in algo_strategy.py
gamelib.debug_write(“TEST BREACHES TEST”,breach)
Any help that could be given resolving this issue would be greatly appreciated.