Thanks for replying! I’m still a bit confused.
So, would it be the
state = json.loads(game_state_string) in algocore?
I get the fact that an object, Gamestate gets created every turn, by the game_state = gamelib.GameState(self.config, turn_state) thing. So, the string is already passed into strategy, or do I have to find a way to pass it in from algocore?
Also, on_action would be the phase like restore, deploy, etc…?
And we’re just modifying the algocore, not the strategy itself?
I hope I am not wasting your time by asking dumb questions.
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