I noticed high fluctuations when it comes to the computing time displayed for turns.
Locally one player will always “take longer” (much longer) in a mirror match up, e.g. 3ms
vs 12ms
or 10ms
vs 2ms
for a complete match even though both did exactly the same.
Online matches seem to vary a lot, even when an algo is doing the same operations every match, which is why I guess that the server is operating at inconsistent speeds.
Is there any insight on causes for this?