Yesterday during the final I said few things about this, this post is just to get into the details.
Aside from messing around with ML algos, I was pretty much away for season 4. About a week before the deadline, I decide to put back my Genoracle algo online. I was a bit surprised because the decisions it made had an unfinished color, some moves were clearly sub optimal (like sending lone pings, which has also been seen during the final). So I dig a little to inspect this.
I remembered that C1 said that for season 4 computation time will be better regulated. As my strategy is very hungry in computation power, I assumed it would affect me (it was very likely that my algos were using the opponent’s time as they said). At the end of season 3, my algo could do between 40k and 120k simulations per turn and was expecting for it be divided by at most 2 with the season 4 system. So I was quite surprised when I noticed that it was now between 10k and 30k.
So I looked back at my old posts and simulators to find some numbers.
On January 2019, my algo was computing 9k simulations per turn on my computer and 40k on the server.
Today (January 2020), my algo can compute 80k simultations per turn on my computer. But it can only achieve 20k on the server.
This confirm what I remembered: The server, in past seasons, had always outperformed my computer in computation powers. So I was a bit surprised that it reversed completely.
Has anyone also noticed this? Or I am just finding excuses for the losses of my creations ?
On a side note, as it is now, the strategy behind Genoracle is unsustainable. I supposed it is my fault for making such a computational heavy strategy.
For the final I named it “Genoracle_is_not_dead” as a wish for it to have some kind of last show and I’m glad it made it in!
Anyways, it was so interesting to see the beautiful algos you all made this season! Thanks everyone for the effort and talent you put in this . It is always a learning experience to see your creations playing!