So the promise of better computation time consistency for Season 4 kind of failed because the approach we used with Docker caused all sorts of problems so we had to revert it.
So computation should be the same throughout the seasons on paper.
What I suspect could be happening is that the algos you are versing hog more/less CPU. If this is the case we could tell by seeing how many simulations happen between a ranked game with a “simple” algo, and a ranked game with a “high performance” algo. If the performance even against a “simple” dumb algo is bad then maybe there really is something wrong and we can spend some time looking at the settings. If you already have this data thats great too!
How do you know how many simulations your algo is doing in ranked matches though since you can’t read error logs unless it crashes? If these are the numbers from Playground matches, then that doesn’t really matter unlike our ranked matches Playground servers are essentially big servers that handle dozens of matches each so is super variable the compute you get as its based on the traffic and how busy playground is.