Algo Creation

Creating A Python Extension (6)

It seems there has been a fair bit of interest regarding running algos in C++ and I want to talk about how I have done this, in a tutorial style since I think its something people could learn from. Now, for some disclaim…

About the Algo Creation category (1)
Check for No Direct Path (2)
Determinism and Predictability Survey (6)
Questions on specifics of encryption (15)
How can I get the string value of my player index (PYTHON ALGO) (2)
Using C++ through executables (3)
Running local games crashes with no error message stating why (3)
Simulations from current game state (2)
Is there are memory limit for algos? (4)
Creating algos with JavaScript (4)
Java-algo\build is ignored when zipping a file (2)
Patfinding, when everything else is equal (4)
Find unit type at given location (7)
Algo timing out at random when using c++ extension (3)
Make sure functions run only once (5)
TypeError: 'NoneType' object is not iterable (4)
How would I remove a coordinates from my half of the arena from the find path to edge func? (4)
I can't seem to work the get edge locations (8)
How to make "critical" simulations (19)
Removing damaged firewalls Rust (3)
C++ Starter Algo (4)
Just how fast is the built in pathing thing? ( 2 ) (21)
Crash Detection (7)
Making a simulator (18)
Removing units (7)
How do I get positions of my side of the arena with HALF_ARENA as said in the documentation? (4)
Pathing problem (8)
How to get data on information units? (4)
Turn Simulation ( 2 ) (33)